Sunday, October 18, 2015

Fear by Jeremiah Kauffman

                                                                   Obelisk by Jeremiah Kauffman

                     Fear is a great, turning obelisk of pain; drilling itself deeper into the mind. Clawing, leaving tissue scarred. Needless to say, fear is a regenerative which cannot be pierced with direct attacks; it must be approached from all sides.   by Jeremiah Kauffman
                  jeremiahkauffman.deviantart.com        jeremiahkauffman.wordpress.com

MY HEART BURNS by Jeremiah Kauffman

                                                       Teardrop by Jeremiah Kauffman

                          My heart burns tonight. My heart burns every night. Too weak to face the day, it seeks shelter but does not find it.   by Jeremiah Kauffman    
                          jeremiahkauffman.deviantart.com         jeremiahkauffman.wordpress.com

Lightening by Jeremiah Kauffman

                                              The Chalice by Jeremiah Kauffman

                    Lightening threads it's way through the maze of logic; It has feet made of children, has eyes made of gold. And an age of five million six hundred thousand ninety- eight two hundred seventy and four.    by Jeremiah Kauffman     jeremiahkauffman.deviantart.com      jeremiahkauffman.wordpress.com

THE SUN by Jeremiah Kauffman

                                                         The Sun by Jeremiah Kauffman

          The sun terrifies me. Our planet lies in the precarious space between Punishment and Neglect.
                        jeremiahkauffman.deviantart.com       jeremiahkauffman.wordpress.com

ARCHWAY IN HELL by Jeremiah Kauffman

The Arch by Jeremiah Kauffman
 
 
In Hell, there exists a great place of wealth and erudition. It is a building constructed by the rich architectural firm of Jacques. It is here, at the entrance to a great antechamber, that one may stand directly before it, far enough back so thar he is in danger of falling in the nearby precipice, at which point, looking up and ahead, he is capable of viewing the most magnificent archway ever created.       by Jeremiah Kauffman     jeremiahkauffman.deviantart.com     jeremiahkauffman.wordpress.com
 
 


Friday, October 16, 2015

THERE ONCE WAS A MAN by Jeremiah Kauffman

                                                  Invisible by Jeremiah Kauffman 

             There once was a man who came from a place which wasn't a place at all; He said with a grin,"I simply walked in", and turned upside down with a crawl.    by Jeremiah Kauffman  
                                       jeremiahkauffman.deviantart.com

THE INSECT KING by Jeremiah Kauffman

                                                      Horns by Jeremiah Kauffman
 

                  This is the land of perversion, ruled by the Insect King, who flies the flag of black and white, creating color in the world where there is none. You are blind, blind to everything, but he makes the bug move in your bowels.    by Jeremiah Kauffman    jeremiahkauffman.deviantart.com

A PLACE CALLED HERE by Jeremiah Kauffman

                                                            Heads by Jeremiah Kauffman
                                               
                   I once dreamt of a place called here, but only when it, the dream, came to cease, did I realize that in this dreamworld was the only place where I had ever been.   by Jeremiah Kauffman
                                             jeremiahkauffman.deviantart.com

MY SPIDER by Jeremiah Kauffman


 
                                My spider is like my heart, this little piece of life that keeps me alive even though I don't really know how to speak it's language or understand it's thoughts. And together we will find freedom.      by Jeremiah Kauffman      jeremiahkauffman.deviantart.com

IN THE CITY by Jeremiah Kauffman


                                                   Neuromancer 4 by Jeremiah Kauffman    
                                       
                                     Everything in the city is alive at night. Machines hum, lights shine, cars grunt,radios mumble. The buildings, great beasts of modern construction,section off the landscape both horizontally and vertically.       The elevator goes to 100, but it will never reach heaven, and the fallen sleep curled up in their own filth.   by Jeremiah Kauffman     jeremiahkauffman.deviantart.com       jeremiahkauffman.wordpress.com

Friday, October 9, 2015

IN THE CITY by Jeremiah Kauffman

                                                   Neuromancer-1 by Jeremiah Kauffman                                                  -                                                                                                                                                                     -       Everything in the city is alive at night. Machines hum, lights shine, cars grunt, Radios mumble.   -  The buildings, great beasts of modern construction, section off the landscape both horizontally and  -   vertically.                                                                                                                                               -        The elevator goes to 100, but it will never reach heaven, and the fallen sleep                                -             between the cracks, curled up in their own  filth                                                                                                      by Jeremiah Kauffman         

ABANDONWAREZ: THE PROS OUTWEIGH THE CONS by Jeremiah Kauffman

                                            San Jacinto by Jeremiah Kauffman                                                                -                                                                                                                                                                      -       When a person creates something; whether that creation is a building, a novel, a poem, a song, or a film, that person is doing so for 2 reasons. First, that person is satisfying a personal desire to create. It is not possible to point out exactly what it is that drives creation, but if you ask someone who creates the answer you probably receive is that it is something like an itch that demands to be scratched. Ideas float through the head that must become reality and the seasoned creators know just how to turn these ideas into reality and which are actually worthy of the process. Second, that person creates so others may experience and possibly enjoy the creation. Every creation requires an audience and it is not enough for some creators to capture the attention of merely contemporary audiences. Some creators wish for their creations a prosperous life so that hundreds of generations after their death people are still experiencing them.                                                                                                   -         Here is where Abandonwarez enter the picture.                                                                              -         Most forms of media are guaranteed a long life, especially books. The unfortunate things about computer games is that they have only recently begun to find a popular audience, and all the newcomers to the computer-gaming scene- specifically, the adventure gaming scene- are unaware of the great treasures which have once existed and do not undoubtedly care less. Unlike books which continue to be reprinted over and over long after their debut release, older computer games are inevitably lost and forgotten without the voluntary help of individual collectors. Because the computer industry is technology driven and computers are unrecognized as valuable past their prime as classic novels and old films are considered, this especially threatens the adventure game genre, seeing as the majority of these old games is constituted by adventure games.           When I speak of Abandonwarez, I am sure that most readers are familiar with the concept. For anyone who is not, I shall explain it briefly. Abandonwarez trading is the illegal trading of computer games which have not been seen on the shelf of a single computer store for ages and yet still retain a copyright which prevents unauthorized distribution. Abandonwarez are games so old that they cannot even be found in the bargin bin. The defense of people who trade Abandonwarez is that they are pirating games with a relatively nyl market value. I am not going too deeply into the issue of pirating itself, Since I think that is not what is most important here, but I must say that the defense sounds reasonable.The computer industry does not endorse older games. There are those, like myself and others, who have grown up with these older games and may go to the trouble of specially ordering these games directly from the computer company, if the company even produces the game anymore! Yet for anyone who is not around when these games are first released, their existence is invariably unknown and thegame companies can never hope to extract any profit from them. In the end however, I prefer that computer companies agree with the Abandonwarez view and even support it(it does happen very rarely, for example, Sierra Online has released Red Baron and Betrayal of Kroador as Freeware), and that is why an article like this must exist.                                                                 ---        Sometimes I think about the world in which my children are growing. I have been playing adventure games since 7 years old and they have had a profound effect on my development as a person. I played them when the realm of computer games had been mostly reserved for the nerdier types although I do not consider myself a nerd. I always feel like my experience with adventure games so young has given me an edge over the other children who are  too involved with being groomed for a pop culture related social life. I want my children to have the same I have had and this is why I so strongly support Abandonwarez- Prosperity!                                                                         -           By now you may be wondering whether I am discussing Abandonwarez to the point of overshadowing adventure games, but that is not the case at all. Most adventure games are Abandonwarez, so when I speak in favor of saving Abandonwarez I am speaking of the protection of some of the best adventure games ever to be programed. The issue is about archiving the past and making all those great games assessable to those who come after us.                                                    --           When a ship is sinking, people escape that ship and leave it behind, when a building is burning, people escape the building and allow it to burn to the ground. The classics are huddled right now in sinking ships and burning buildings- copies of them are limited and the floppy discs and cd's which they inhabit are destined to someday be lost or deteriorate. Like endangered people, the data on this media must be allowed to escape and take shelter in the large expanse of the internet, allowing volunteers for the cause to build collections, trade collections, maintain collections at any cost. Under the regulations of the computer industry; however, these classics are condemned to die, and someday when people think of computer games, the term"adventure game" is going to either be a part of a vestgia game vocabulary or some unholy game hybrid which includes terms such as"action/adventure", "RPG/adventure", "Action/RPG/Adventure" or some other abominable combination.                                                                                                                                                 -              The question is whether or not you care if your children ever know about a little thing called Space Quest. Even if you belong to the optimistic group of people who believe the adventure game may soon pull itself out of it's cadaverous state, the fact remains that the computer industry is not taking measures to ensure that the games which have made them what they are today are recognized and enjoyed in the next few decades. Individual collectors of original copies are only the partial solution. Free trade of Abandonwraez over the internet ensures a loftier home for the adventure elders and makes it easier for the unseasoned gamer to stumble upon them. Otherwise, how can we expect there to ever again be a market for adventure games in the future? If the classics are forgotten then people are going to quit demanding high quality adventure games and, instead, they are going to be brainwashed into buying the sort of high-tech, 3-d graphics show which computer game companies, like the movie industry, use to flood the market with products which contain more package than they do substance.                                                                                                                                             -              The movie industry has been around for more than 80 years, literature has existed since humanity becomes civilized, we have been making music ever since we can stand upright. The computer game and most importantly, theadventure game- however, is an infant medium which has not been with us much more than 25 years. In that short amount of time it has already learned the same commercialistic corruption which taints every other medium in today's society, and if the classics, the greatest intellectual feats of the medium which proves it has a serious side, removing it from the derogatory term" video game", are allowed to become forgotten, then the computer game- the adventure game- is destined to die an unfortunate and premature death.                                       ---           Posted by Jeremiah Kauffman on Adventure Classic Gaming on 24 July, 2000      Last updated on 9 April, 2009      jeremiahkauffman.deviantart.com     jeremiahkauffman.wordpress.com   jeremiahkauffman.wix.com/jeremiahkauffman-art